Ash, Snow & Steel — Campaign Intelligence
Character Dossier · Warlock Registry · Sunflower + Arson
Hillie O'Killie
Elf (Drow) · Warlock · Pact of the Chain · Level 14
ELDRITCH INVOKER
SAGE · WINTERHOLD CORRESPONDENT
CHAOTIC GOOD
MARA DEVOTEE
MARRIED · FELICIANO
MAGIC INITIATE
"Okay okay okay…"
— Hillie O'Killie, right before something catches fire
Hillie O'Killie is what happens when a Drow born under the sign of Mara decides the surface world is hilarious and fragile and worth protecting through targeted violence. She left the Underdark not from exile but from boredom, carrying a sunflower she found on the first surface-day and a skull necklace she refuses to explain.
The College of Winterhold knows her as a correspondent — someone who sends back research notes that are equal parts brilliant and unhinged. She is a Sage who treats every spell as a hypothesis and every combat as a field test. The purple orb at her belt pulses with pact energy. Her patron is unnamed but amused.
At Level 14 with Pact of the Chain, she commands an imp familiar that scouts, delivers touch spells, and provides flanking. Agonizing Blast turns Eldritch Blast into a four-beam artillery platform doing 1d10+5 per beam. She doesn't need to be near the fight. She needs line of sight and an opinion.
Hit Points113 / 113
Armor Class14
Speed30 ft
Proficiency+5
Spell Save DC18
Spell Attack+10
Pact Slots (5th)3 / short rest
Mystic Arcanum6th + 7th
II
Warlock Features & Invocations
Eldritch Blast (4 beams)
Four beams at +10 each, 1d10+5 force per beam. Total potential: 4d10+20. This is her bread, butter, and the whole bakery.
Hex
Bonus action curse. Extra 1d6 necrotic per hit. On four Eldritch Blast beams that's +4d6 per round. Concentration, but worth guarding.
Agonizing Blast
Add CHA (+5) to each Eldritch Blast beam. The invocation that turns a cantrip into a class feature.
Repelling Blast
Each beam pushes the target 10 ft. Four hits = 40 ft of forced movement. Cliff edges become kill zones.
Voice of the Chain Master
Perceive through the imp familiar. Scout around corners, through keyholes, into enemy camps. Intel before engagement.
Hellish Rebuke (Drow Heritage)
Reaction: someone hits Hillie, Hillie hits back with fire. 2d10 minimum. Don't touch the sunflower girl.
Arcane focus · +1 to spell attack rolls · Glows faintly when patron is amused
AC 11 + DEX (14 total) · No stealth penalty
Material components · The skull is decorative. Probably.
Primary Role
Ranged Artillery / Hex Engine
Hillie operates from 10 ft behind Feliciano's aura radius. She marks, she blasts, she pushes. Every round is damage and battlefield control without entering melee.
Secondary Role
Scout Platform / Social Edge
Imp familiar provides pre-combat intelligence. CHA 20 + Sage background + Drow social instincts make her the face of the party when violence isn't the first option.
V
Identified Vulnerabilities
■AC 14 — One good hit and she's bleeding. Feliciano's aura is her shield; without him, she's a glass cannon with excellent aim.
■Concentration Dependency — Hex requires concentration. Break it and her damage drops by 4d6/round. Smart enemies target her first.
■Sunlight Sensitivity — Drow heritage. Disadvantage on attack rolls and perception in direct sunlight. Skyrim's overcast skies are a mercy.
Party Dynamics & Operator Context›
With Feliciano: She is the offense to his defense. He aura-buffs; she blasts. She hexes; he smites. The two-person party compensates for low headcount through synergy compression — every ability stacks on the other.
Player: Chris · DM: Dave · Campaign: Ash, Snow & Steel — D&D 5e / Skyrim geography
Build note: Projected L14 from L1 sheet. ASIs to CHA 20 + CON. Magic Initiate feat from L1.